Curated by Ilya Smirnov, with concept by Fornieles, the exhibition takes its starting point from a Google Hangout that took place in February, with four players named Harrie, Sasha, Jesse and Rebecca, who communicated from the Netherlands’ Middleburg in conversation with a Montréal-based Project Manager. The players went through an in-depth profile creation process to “place emphasis on the players being themselves.”
Their avatars are guided by their own “limitations, strengths and moral code” through a scenario of the Project Manager’s proposition, such as, “Can you tell me about what happened to your neighbor during The Great Freeze, it must have been very hard,” in which the players would collectively improvise and work through together.
The exhibition, viewed both in the night and the day, re-presented aspects of the game through a sculptural installation. **