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Antichamber gets Technical Excellence IGF award

12 March 2012

Ok so Fez finally won the biggie indie game award last Thursday, the Seumas McNally Grand Prize ($30K) well earned and better received by its lead developer Phil Fish. One more award for the collection right? Now that it’s about to be released on Xbox Live arcade this month it needs one last little buzzy push!

We won’t question the decision because it’s probably this year’s indie game without a doubt, but …. we felt Antichamber (Hazard: journey of life) deserved a little more than just a Technical award.

There were far too many good games this year too, from Dear Esther to  Botanicula, but the claustrophobic Cubesque puzzle clearly stood on top of most finalists. It already has a good collection of awards since it won at the Sence of Wonder Night (Tokyo game show) back in 2009… yep, Japanese know how to appreciate “non-Euclidean labyrinths of manipulable geometry”.

We’re eagerly awaiting its official release date … and we’ve been waiting for too long! Still, a Technical Excellence award and $3000 will hopefully accelerate the release process… or not. Congrats Alex & co!

Antichamber screenshot2
Antichamber screenshot2
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Nitronic Rush

28 November 2011

There’s A LOT of good stuff coming out of the Singaporean dedicated gaming school DigiPen (“Institute of Technology”). Earlier this month 6 of their students won the “Excellence in technology” award from the Chinese edition of the Independent Games Festival, and a couple of days before the announcement Nitronic Rush was released….

Their creators describe it as an “experimental survival driving game”, a tribute to the racing games of the 90s with a clear Tron hypespiration… maybe Disney should have given them the rights to develop a decent game given Nitronic Rush’s amazing results.

The game was released 3 weeks ago as a free downloadable game (1GB) for PC (with support for Xbox 360 controllers), you an grab it on their website of course but you should check the specs as not any laptop will do (need min 4GB of RAM).

Who’s behind? A team of 11 people which includes Andy Kibler as game designer or Chris Barrett (Tech Director) promising to make races look cool again. More info & photos on their fb page.

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