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‘Mining the Image’ panel @ reSource006 reviewed

16 September 2013

Few of us have any illusions about where our material possessions come from, but when it comes to the immaterial, the digital realm of images and data, the labour costs remain largely hidden. Digital media tends to appear comparatively ethical — e-books are lauded for their low carbon footprint while much online content is seen as user-created, open and democratic. But in his recent research and work, artist Harry Sanderson aims to provide insight into the invisible economy of digital media production. He writes:

 “Relating a Google search return to an equivalent expenditure of fossil fuels, or the fluctuation of pixels across a screen with the exploited labour of rural migrant workers in Shenzhen, or topsoil loss in Inner Mongolia, is as remote and unattainable for the majority of users as is an understanding of the technical functionality of the devices themselves.”

— Excerpted from Human Resolution, published in Mute Magazine, April, 2013.

'Mining the Image' @ Kunstraum Kreuzberg/Bethanien.
‘Mining the Image’ @ Kunstraum Kreuzberg/Bethanien.

While there have been some attempts to reveal at least the energy cost of the internet (the website Blackle comes to mind), the ephemeral nature of online media serves to alienate us from the human cost of its production. As part of transmediale’s reSource006, a three-day program of talks at Berlin’s Kunstraum Kreuzberg Bethanien, curator Rozsa Farkas initiated a discussion between Sanderson and cultural scientist Vera Tollmann. The talk centred around Sanderson’s up-coming project for Arcadia Missa gallery, Unified Fabric, which involves the display and use of a self-built render-farm. Using the cheapest materials he could find, Sanderson created a render-farm that performs the kind of image rendering usually only achieved by industrial super-computers. By showing the physical objects and the time needed to achieve image rendering, Sanderson re-inserts a labour-value into the digital images he creates.

As a way of approaching Sanderson’s work, Tollmann presented some topical examples she encountered while researching in China. To begin with, she showed a clip of a massive LED screen situated in Tiananmen Square, displaying a constant stream of alluring high-definition film shot in various Chinese provinces. Tollman speculated that this exercise in self-promotion must cost the State millions to run. Tollman then showed images from Chinese artist Li Liao’s performative work, Consumption, which involved him taking a job at Foxconn for forty-five days and using all of his earnings to buy a single iPad. In a sense, the high-production digital images displayed in Tiananmen Square are a screen for China’s underlying digital economy, where many workers migrate from the rural provinces to work in factories (some say sweatshops) that produce the world’s smart-phones and computers. While media exposure of factories like Foxconn has been prevalent in recent years, we still tend to divorce our physical devices (and the physical labour required to create them) from the immaterial digital world they provide access to.

Tollmann and Sanderson also discussed the phenomenon of gold farming. This practice involves labour forces, predominantly in China, playing games such as World of Warcraft and on-selling their virtual achievements to a largely Western gaming audience. An activity considered leisure in one context becomes labour in another, with the two fuelling one another. With everything from gaming to image re-touching to online journalism being out-sourced to developing nations, the virtual world increasingly reproduces the inequitable economic structures of the real world.

Sanderson will use his render-farm, made as cheaply as possible, to render the most expensive things possible (which in rendering terms, means the most computationally intense images). Anderson explained how, aesthetically speaking, the most difficult images to render are usually also the most ephemeral – light patterns, moving liquids, wisps of smoke – the kind of immaterial effects that add extra shine to a big-budget film production. While these kinds of images may evoke an instinctual association with high production values, they are also precisely the kind of images we are unlikely to interrogate too deeply – they are fleeting, inconsequential, digital fluff.  Towards the end of the discussion, Sanderson suggested that much art exploiting digital media fails to critically assess the medium itself. Ideally, Sanderson’s Unified Fabric when realized will engage not only with how digital images are produced, but in our wilful ignorance of their more material realities. **

Unified Fabric by Harry Sanderson will be exhibited at Arcadia Missa, from October 15, 2013, and feature work by Kade Ranger and I.U.Y, Clunie Reid, Hito Steyerl, Maja Cule and Takeshi Shiomitsu.

Header image: Harry Sanderson, ‘F_R (flexibledisplay)’ (2013.) Still from documentation. Video installation.

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Michael Najjar now represented by Carroll / Fletcher

10 September 2013

Berlin artist and “future astronaut” Michael Najjar is now being represented by London’s Carroll/Fletcher.

Practicing in Berlin since 1988, the artist working within photography and video approaches his ‘visual futurist’ practice by fusing reality with the virtual utopias one can only hope to look forward to in a rapidly evolving technological era, giving form to his visions of a ‘telematic society’.

See the Carroll / Fletcher website for more details. **

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An interview with Aram Bartholl

5 September 2013

I get the feeling that Aram Bartholl is much more open to the digital realm than I am. After all, in being a practicing net artist since the 90s there’s no sense in switching off the screen of our video chat, offering a glimpse of his face from his webcam before going black, for my sake. I wonder, what happened that, I, of a later generation, am less comfortable with digital technology than he is? Maybe, it’s simply a matter of personal preference, age difference or some queer reversion to this classical notion of one’s image being something sacred. But perhaps it’s a part of the rising swell of mass anxiety about the internet, those long lingering science fiction fears about the digital world’s capabilities for civilian surveillance coming to fruition with the NSA scandal, Snowden affair and Manning trial. Going offline doesn’t seem so unappealing anymore; the desire to migrate away from the social networks that are being usurped by corporations in exchange for our online identities, a sensible one. Digital culture has well and truly established its place in the collective consciousness and the art world has consequently reached a crucial point in critical discourse.

That’s why Bartholl’s two exhibitions, the solo Hello World! and group OFFLINE ART: Hardcore (an extension on his previous OFFLINE ART show in Paris’ XPO Gallery earlier this year), running in tandem at Germany’s Kasseler Kunstverein, is such a relevant dual event. Juxtaposing Bartholl’s personal and long-running preoccupations with the blurred lines between the analogue and digital, cyber and ‘real’, worlds, with the radical net art pioneers like  Vuk Ćosić and Eva & Franco Mattes, alongside their younger counterparts, Deanna Havas and Constant Dullaart, the two exhibitions express a fuller picture of yesteryear’s effect (or lack there of) on the present. Expressed through offline routers, accessible by its viewers’ handheld devices but not by the internet, OFFLINE ART: Hardcore places its artists and their concerns, alongside Bartholl’s own works around the more ubiquitous agents of Google Maps or gaming in Hello World!. It’s as if, with the spread of digital control and the rising awareness of our places within that system, it’s important to recognise the influence the web has on our daily lives in order to maintain control over it. Because as Bartholl says, “it’s hard to tell where it ends and where it starts.”


aqnb: I was quite struck by one of the ideas from Hello World!
talking about 3D printing actualising the virtual world.

Aram Bartholl: It’s a thing I’ve been doing for quite a while now. It’s not only 3D printing, but this whole gesture of taking these 3D objects and reinserting them and discussing them in public space.

It’s very much about how this whole digital discussion has finally arrived on a very large scale, with the Snowden leaks, the Arab Spring and all this stuff that has happened over the past three years. When I started working with these topics, it was still very much fresh and new, maybe ‘sexy dot com’, but a lot of people still didn’t know what to do with the internet. Nowadays, it’s sort of taking over or it’s just there. It fits very much the situation we live in right now because there’s Bitcoin, spying, the copyright discussion, the digital revolution happened some years ago but the impact is right now.

aqnb: When you mentioned that you end up outside of the system if you’re not on Google Maps, it reminds me of the gentrification of the internet; communities of online artists being commodified through the corporate takeover of social networks. 

AB: It’s like a neighbourhood, which gets taken over, right? It’s interesting. There’s always been these terms, before it was called ‘blog art’, which is art that is actually made for blogs, to be ‘re-blogged’. I dont look much at Facebook but there’s a lot of art happening there too. It’s probably important to follow these things, like when there were projects on MySpace ten years ago and it was very vibrant, but you’re always depending on these big companies and if there are some boobs, or something that they don’t like, they will censor you. I don’t think it’s right, this enivornment, to work as an artist. You can do it but then you also need to know what to do technically and to know how you’re censored and maybe find other ways to express yourself.

Aram Bartholl 2
aqnb: It’s also the fact they own your images.

AB: Yeah. When you look at the terms of licensing of these things, you can’t do it at all. But I totally understand because it’s very fast, it’s very well-connected to all your artist friends, it’s very influential, high-speed; there’s group art going on and has a lot of attention, I totally get that.

With the routers on the wall [of OFFLINE ART], it’s the opposite, in taking things offline. It also has implicitly this discussion where there are these moments in Net art where people have sold work so it’s always a question of, ‘do I take the work offline or not?’ The very classic pioneers, they would have never taken their work offline but the younger generation is more tending to do it. Either way is fine, people can choose freely.

It works the same way as for the music industry: ‘how can you lock down these files?’ Because there will always be a copy somewhere. There are platforms like s[edition] where they bring in new models of collecting art that are sort of questionable but, on the one hand, it’s my topic of giving these situations, or artistic forms, a physical gesture. The net art is actually on this router, this object. There’s this USB drive on top of this router, so it’s really on there.

Also, in terms of commercial business, I like the idea that I would hang a router like this. I’ve swapped pieces with Evan Roth where I would have a piece of his on my wall and I like, very much, this notion of having it as a piece you can hang. At the same time, of course, it’s ridiculous.

aqnb: That connects to what you said about 3D printing and the actualisation of the virtual in the physical. Because, with music for example, if you actively avoid producing mp3s and only put your product out on vinyl, it’s still possible for someone else to copy that record and disseminate it digitally.

AB: It’s like this whole discussion in big industry, like music and movies. The next thing, with 3D printing, will be sneakers and other professional items. There are already these court cases over people who have created Final Fantasy figures from computer games or tabletop games, where they start suing them for that.

In art, of course, this discussion has been already around with photography, where you can reproduce it all the time, it’s not a painting anymore. As an artist, I would say, ‘look, here’s a gif, it’s an edition of three and you get a contract’, or maybe you get a customised flash drive and certificate and you have a collectors item but it’s still on 4chan, it’s all over the Internet. You cannot lock it down, and that’s not the way art collecting works.

Aram Bartholl 1
aqnb: I suppose that already happened a long time ago with fashion, when you could produce clothes en masse
.

AB: Exactly. There are many other examples. It’s just that, in terms of market, which is not the most interesting thing to discuss about art [laughs], but our market is very conservative, we all know that. Paintings to hang on the wall are still the most sellable thing but maybe not the most interesting.

aqnb: With all this reproduction going on, on a basic ecological level, the multiplication of all things spells the ultimate end of all things too.

AB: Yeah. On one hand there’s all these technologies to reproduce things and I also think there’s a lot of opportunity in there, open source, DIY, instead of driving cars with gasoline, people ganging up now to produce better technology in terms of the environment and in terms of how they’re made, but at the same time where living now in this super global capitalism now and it’s the overkill for the earth.

It depends on the point of view. You could maybe call it now the Paradise some tribes envisioned many years ago because we have all things but I think most people are quite aware that we are pretty much on the edge. Probably, it’s going to continue for much more time somehow but it will be very unequal for different groups of people, like what it is today already.

aqnb: This myth that the internet has somehow made the world more equal.

AB: There’s this promise that the internet will democratise everything and, to a certain level those things happened, or improved, there’s been Arabic erosions and Occupy –not because of Facebook but because people have the tools now and can gang up easily –but at the same time there’s governments and big interest groups that are very capable of doing what the NSA does. They can use the same tools and they can use them much more efficiently.

Less politically, there’s also this way of seeing these ideas. It used to be this idea of ‘cyberspace’ and ‘we’re going to hook up to the ‘net and fly’, all these movies from the 90s where you’re connected to the grid and you’re in this black vast space with all these cubes floating around, which is a very classic science fiction ideology or fantasy. But what’s happening right now, which I think is more interesting, is that this whole digital space is unfolding on to the real world, on to us, on to cities. When I built these objects for my solo shows, like this Google Map marker and these things, it was always about this question of, ‘how does this take effect in real life and what is visible?’ **

Aram Bartholl’s solo and group exhibitions Hello World! and OFFLINE ART: Hardcore are running at Germany’s Kasseler Kunstverein from August 29 to October 13, 2013.

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Constant Dullaart @ Import Projects

30 August 2013

Berlin-based artist and curator or Dutch Internet Absurdist? Whatever you want to call Constant Dullaart his fun making approach to his practice has ended with a talking Google search engine reciting his own standard ‘Terms of Service’ and a campaign to remove the Twin Towers from a miniature scale replica of New York City in an amusement park in China. All this in the name of interrogating accessibility, visibility and representation in this global tech age.

For his exhibition Jennifer in Paradise at Import Projects, running from September 8 to October 23, he’s referencing the banal title of an equally banal (and slightly creepy) image of an unaware sunbather, the first ever to be photoshopped, to explore “human and machine, image and code, part and whole” via “theme parks, Special Economic Zones and the birth of the Compact Disc”.

See the Import Projects website for more details. **

Constant Dullaart, 'Terms of Service' (2012). HD Video.
Constant Dullaart, ‘Terms of Service’ (2012). HD Video.
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A look into Urban Mutations and post-internet culture

22 August 2013

The monthly club night Urban Mutations, run by DJs MFK & WEN, offers – according to their description – “engaging, multi-stylistic club music”, which can be heard live at the Paloma Bar and other venues in Berlin (on bills with the likes of DJ Rashad, Zebra Katz, Death Grips or Bok Bok), as well as online, via Berlin Community Radio. The idea of Urban Mutations evolved from nights the DJs used to host at Neukölln’s O-Tannenbaum and Times, and was designed as a bass music counterbalance to the predominantly techno-oriented club scene that Berlin has traditionally been associated with. That said, the DJs declare that they don’t actually mind techno (their sets occasionally wandering into its territories) but from their perspective the scene felt too monochromatic, hence the birth of Urban Mutations, which embodies the notion of enriching Berlin nightlife with the plurality of bass music’s transfigurations.

The sonic experience is interesting enough – perfectly tailored to the needs of the dance floor (the imaginary dance floor in one’s own head counts here too), a varied, relentlessly pulsating collation of the numerous metamorphoses that contemporary bass offers, from juke and post-house to avant-tinged, future-RnB. And yet, what take Urban Mutations from comprehensive to outstanding are its links to the visual/multimedia movement commonly referred to as ‘post-Internet’. This nebulous interdisciplinary category is a product of (and commentary on) online experience as part of daily participation in culture and creativity; as critic Gene McHugh states, post-Internet is “(…)inherently informed by ubiquitous authorship, the development of attention as currency, the collapse of physical space in networked culture, and the infinite reproducibility and mutability of digital materials”.

Parallels between the mutability and flux of post-Internet art and the elusive, interdisciplinary nature of contemporary bass music caught MFK and WEN’s attention; as a result, their club events and Urban Mutations’ online presence gained an optical dimension provided by the likes of Katja Novitskova and Harm van der Dorpel. The latter is responsible for VJ-ing as well as visual identity for the nights – digital sculptures that have as much in common with avant-garde jewellery or imaginary scientific devices as they do with software logos. These forms, which – typically for post-Internet art – blur the boundaries between on and offline, also exist in 3D versions, displayed in London’s Wilkinson Gallery.

The resultant, pooled audio-visual experience seems a convincing, semi-synesthetic translation of sound into vision and its inverse; as such (‘mutations’ is the keyword, after all), it embodies the seamless shape-shifting displayed both by contemporary multimedia art and the abundant, fluid genres broadly described as “bass”. Both are extremely elusive; coursing in various directions, reciprocally feeding and capriciously morphing rather than clearly developing from point A to point B, which makes them as difficult to map as they are fascinating to explore. **

Urban Mutations produce a monthly radio show on Berlin Community Radio. You can listen and download their mixes from the website.

Header image: Harm van den Dorpel

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DENA – ‘Thin Rope’

19 July 2013

DENA (aka Denitza Todorova) has a way with words. Her knack for taking clichés and giving them new meaning -by virtue of writing and performing in a language, after Bulgarian and German, that is probably her third -makes them sound fresh. That’s what made her song ‘Cash, Diamond Rings, Swimming Pools’ a YouTube hit, along with the visually stunning video featuring Todorova hanging around a Neukölln flea market, so charming.

The same could be said for this new track ‘Thin Rope’, out on PopUnltd, July 21, that not only illustrates her tenuous relationship with conformity to “walking on a thin rope” but compares her single minded navigation of it to a video game. Hence, the bouncy 8-bit synth lines and twinkling embellishments, echoing Super Mario coin sound samples, as Todorova sings, “there is no button that I press and then it’s easy,  I gotta go through the whole level, then skip it”. Well said. **

Header image by Obi Blanche

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transmediale 2014 open call for works

15 July 2013

Last year’s transmediale festival in Berlin explored the influence of shifting cultural paradigms on our understanding of science and the world with Back When Pluto Was a Planet and yielded impressive appearances by the like of Andrew Norman Wilson and Jennifer Chan. This year afterglow explores the perceived digital cultural wasteland we exist in in the wake of the Great Land Grab by those major corporate entities that descended on the web early on and they’re seeking artists with finished works engaging with this post-internet discourse exploring the aftermath. Submissions close on July 31 so see the transmediale website for more details. **

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DORCELSIUS ‘Isis Nile’ release party

24 June 2013

Not ones to ignore the online call-girl schematic of Dorcelsius we’ve been watching the unsettling drones of the electronic duo since they dropped their uneasy teaser to the release of their ‘Isis Nile’ 7-inch. Now, to celebrate it’s launch, they’ll be performing at Berlin artspace Urban Spree, on Saturday, June 29, along with a range of producers, DJs and artists from across Japan, Czech, Sweden and more, including Maryland, USA’s VIOLENCE.

The record is out on Steak AU Zoo, in collaboration with labels, Stellar Kinematics, Neh-Owh and 51 Beats, with artwork by Berlin based mutli-disciplinary design consultancy Terkaalikra, and follows a recent European tour with no doubt more to come. See the band’s Facebook page for more details. **

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Cécile B. Evans – ‘Made With Minds’

24 June 2013

Based between London and Berlin, Cécile B. Evans produced a video work in the surrounds of  Palazzo Peckham during this year’s Venice Biennale. The buzz of the major art exhibition, the collective launched American Medium Network, illustrating the growing engagement with popular culture and mass media by emerging artists and Evans’ video piece is no different.

Here she intersperses footage of the art space with obscured female head features and gaudy graphics with a pitched-down narrative of modern malaise before pulling out a quote from Ciara’s ‘Like a Boy‘: “we’d be out. Four in the morning, on the corner rolling, doing our own thing”. The uneasy collusion of art and popular culture just got a whole lot more unsettling. **

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Denseland – ‘conncted’.

Denseland. 'conncted'
18 April 2013

While spoken-word in electronic music can often go very wrong, sometimes it can go very right. That’s why we recommend listening to Berlin trio Denseland‘s pitch black ‘slow motion funk’, on their upcoming LP Like Likes Like, out on appropriately-titled Berlin label, m=minimal, May 15.

Hear the bleak-as-hell lyricism of one David Moss’ sprechgesang as minimal techno noise compositions collapse around him, over a track that stands out as something particularly relevant. As Moss barks, “the thing that once connected, now excludes,” over scattered, fragmented rhythms, he offers a warning worth heeding for tech-enthusiasts everywhere.**

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Butterclock’s ‘First Prom’ reviewed.

Butterclock. Psychic_Paradox.
15 April 2013

Where does inspiration come from? It’s a question that has perplexed and provoked artists throughout history, and, evidently, for the Parisian-born itinerant Butterclock (aka Laura Clock), it comes from contradiction. Confrontational in its vulnerability and beautiful in its ugliness, the staunchly independent producer’s new EP, First Prom, on o_F_F_Love’s own FANTASY Music, April 15, moves away from Clock’s roots in subverted pop and dark RnB, while staying true to a singular honesty, shrouded in illusion.

Butterclock.
Butterclock.

Continue reading Butterclock’s ‘First Prom’ reviewed.

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