webgl

GameOn Competition

14 December 2012

This past Monday Mozilla opened their very first “GameOn” competition, as a way to promote their own products (how about Firefox and their upcoming Firefox OS) but also as a way to promote web-based games and the technologies that make it possible…. HTML, CSS, JavaScript, but also other open options like WebGL and WebRTC.

A competition divided in  three categories:

– Best hackable game (where any player can remix game mechanics, fork code, or use assets from the web to create their own version.

– Best Multi-Device game … to “explore” concepts like asymmetric gaming, alternate reality games, and companion apps

– And best Web-only Game (for games that can only be played on the web).

And what do winners get? Besides grabbing get a Nvidia GeForce GTX670 if you’re one of the 3 category winners there will be a special prize for the “Grand Champion”… an all expense paid trip to San Francisco for GDC 2013 with hotel accommodation, tickets to the GDC …and a large etc. Sounds about fair.

Bananabread still
Bananabread still

You’ll have to submit your playable prototype by Feb 24 built using open web technologies and the game should run plug-in free on the browser of course. And to get things started properly they’re organising 2 simultaneous game jams in New York and London this weekend (apparently more are coming later on) so if you’re around…. (more info here).

Rules and more info on the GameOn website.

GameOn poster
GameOn poster
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3 Dreams of Black

13 May 2011

One of the most productive & successful creative duos … Mr Aaron Koblin (you know, one of Google’s creativitists-technologists behind their “creative lab”) and Chris Milk whose collaborations have brought some buzzy videos already…their previous Chrome Experiment with Arcade Fire, or the Johnny Cash Project, are repeating interactive browser modus operandi (less interactive this time though) for Danger Mouse & Daniele Luppi’s ROME (which also includes Jack White & Norah Jones).

One of those “Chrome Experiments” trying show the wonders of Google’s browser by exploiting the recently released WebGL to provide some amazing mix of 2D & 3D graphics with live footage, the trend you know. Another “music video made for the browser” which is an obvious (but beautiful) campaign for you to install Google’s browser… and to buy ROME’s album of course.

Together with the video you’ll find a tool to create your own “dream”, up in the sky or down on the ground.

basic (and annoyng) but if you have spare time....

In building “3 Dreams of Black”, we’ve had the opportunity to build many tools, libraries, and models. We’ve fully opened up the source code and made it available for web developers to tinker with us at http://www.ro.me/tech. In addition to the code, a few other highlights include eight WebGL demos, a fun model viewer for interacting with some of the animals from the web experience, and the Three.js 3D library used for building the experience. In addition, a big part of the project was to define a good pipeline for getting all the animals and environment models right in WebGL — for this, we extended Blender with custom plugins so we could manipulate and export the data with ease.

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