strategy

Factorio

6 February 2013

A few days ago I heard in a TV doc that “success” in our “advanced” modern societies was now measured purely on what we produced. Humans have become production units, as simple as that. As sad as this affirmation may look like, there’s a couple of good things we could deduct in that sentece: a) our behaviours and minds live in a permanent “optimization” state, which is great for the following game: and b) we’re (again) so good at “multitasking” that we’ll find the time to play …. “Factorio”.

Described as “a game about mining resources, planning and building factories, automating production and fighting alien enemies”, Factorio looks like one of the most-promising and optimisation-oriented titles we’ve come across. It’s not only about harvesting super-rare minerals while avoiding massive worms (like in Dune) or playing the always complicated politics’ game (like in Civilization). It’s all about designing the perfect assembly line while fighting other species. Not even Warcraft had that.

Factorio artwork
Factorio artwork

The thing is that the Czech team responsible for the game development (with the help of 2D and pixel-artist Albert) have just launched a crowdfunding campaign on IGG to reach a 17K goal and share a polished version of the current Alpha version of the game (which btw will be released next month).

Factorio screenshot
Factorio screenshot

If the funding is complete then we should see a first version with improved graphics by May… so you better share a  or a £ with them. More info this way.

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