David Quiles Guilló

Instant Radical Inclusion Technique: the decentralised digital art biennale The Wrong opens online and IRL, Nov 1 – Jan 31

1 November 2017

The third edition of The Wrong biennale opens online November 1 and is running to January 31, 2018.

The largest ‘decentralised’ digital art biennale, founded by David Quiles Guilló, brings together over 1,600 artists who are participating in both the virtual curated ‘pavillions’ as well as spreading out into offline locations called ’embassies’ which feature live performance, workshops, exhibitions and talks around the world. Some of these include large scale group exhibitions   c a r e x Clusterduck collaborative event at Berlin’s Panke.gallery with performances by Rui Ho among others, free_art_-_4RH1V35 at Zagreb’s Galerija SivaSPAM POWER at Abu Dhabi’s AAD, Historia de Un Malentendido at Buenos Aires’ Espacio Pla, and GFX Free Error at Istanbul’s Space Debris Art to name a few. 

The project is open to participation and embraces an “instant radical inclusion trademark technique” with an open source team of over 80 curators. ‘Instant Radical Inclusion’ means “if you believe your art and/or your curating talent must be part of The Wrong, then for us it’s a must” and it accepts submissions up until the last day of the event.

Visit The Wrong website for more details.**



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The Wrong New Digital Art Biennale, Nov 1 – Jan 31

29 October 2015

The second edition of The Wrong New Digital Art Biennale is running on the “internet + IRL embassies around the world”, from November 1 to January 31, 2016.

The largest and most comprehensive digital art biennale brings 60 online pavilions and forty IRL embassies around the world (from Transfer in Brooklyn to The Drake Hotel in Toronto to Arebyte Gallery in London) with over 90 contributing curators and 1,000+ contributing artists, including curators Rea McNamaraLucie Kåss and David Quiles Guilló 

Before the official opening on November 1 comes Uncurated, The Wrong’s Mexico City pavilion and the embassy of the biennale. The physical “heardquarter” focuses on the creation of a speculative virtual environment and the transformations in the approach to curation that requires.

See the official The Wrong website for details. **

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