Indie Game Movie

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It obviously had to arrive to our local cinema sooner or later. With the explosion of the Indie Game industry and pretty much every gaming platform network (Live, PSNetwork…) killing for the next best “Indie Game” to add to their catalog, it surprises me no-one has made a film out of the IG movement before (well… there’s been a few attempts before to be honest).

Well BlinkWorks(James Swirsky and Lisanne Pajot) decided last year to dive, review and film some of the hottest titles that have transformed the gaming industry and brought it back to the 80s style. For the past year, they’ve been traveling North America filming indie game developers and editing their stories for Indie Game: The Movie, the feature film and the website….

A documentary about video games, their creators, the conception process, their stress (aren’t they supposed to enjoy themselves everyday?) .

The film tells the emotional story of a two-man team, Edmund McMillen and Tommy Refenes, as they craft and release their first major game for XBOX, “Super Meat Boy”. It follows Phil Fish, the creator of the highly- anticipated game, “Fez”, as he shows it for the first time in 4 years at the giant gaming expo, PAX EAST. And, the film tells behind-the-scenes story an independent designer, Jonathan Blow, who made one of highest-rated video games of all-time, “Braid”.

The won’t only be telling us a future classic, but James & Lisanne have worked with some great talents within the industry itself picking some great artists like Jim Guthrie who’s composed the soundtrack for the film  (remember S&S EP?…)

Four developers, three games, and one ultimate goal – to express one’s self through a video game.

The list of filmed game creators is quite complete……. even scary, so expect appearances from the creators behind Super Meat Boy, The Witness, World of Goo…. and many more. And even if they’ve  done filming they still need to… polish it you know, so that’s why they’ve created this KickStarter page; so we highly encourage you to give them a hand… and await for the late-summer / early fall release.

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