A to B

, 20 November 2010
news

Another simple but once again another addictive game based on physics (just like Angry birds) and it couldn’t be more simple: get the ball from point A to B (whose childhood?), a game by Emerson College student Russell Goldenberg….

Each level, you get a set of modifiers. The modifiers can change the velocity, direction, or gravity of the ball. You must place all of the modifiers strategically so the ball uses each one on its path to point B. The fewer the attempts it takes you, the more points you get.

You’ll have to play each level as in pure trial-and-error fashion, because you must place each of the available modifiers before launching the beach ball. The player cannot control anything once the beach ball is launched, so more often than not, the ball will fall into an empty abyss. The ball reacts with real-life physics, so bouncing it along walls with pinpoint accuracy is a must for success. Likewise, you must anticipate how the ball will react to sudden bursts or losses of speed. The potential for repeated failure is great, so strategy is essential.

The game is just a time-waster so don’t expect amazing things, but at least is fun tryig to get to the very last level (it won’t take you very long, we promise).  Play it here.

Sanctum 2 new launch trailer

18 May 2013

Another simple but once again another addictive game based on physics (just like Angry birds) and it couldn’t be more simple: get the ball from point A to B (whose childhood?), a game by Emerson College student Russell Goldenberg….

Each level, you get a set of modifiers. The modifiers can change the velocity, direction, or gravity of the ball. You must place all of the modifiers strategically so the ball uses each one on its path to point B. The fewer the attempts it takes you, the more points you get.

You’ll have to play each level as in pure trial-and-error fashion, because you must place each of the available modifiers before launching the beach ball. The player cannot control anything once the beach ball is launched, so more often than not, the ball will fall into an empty abyss. The ball reacts with real-life physics, so bouncing it along walls with pinpoint accuracy is a must for success. Likewise, you must anticipate how the ball will react to sudden bursts or losses of speed. The potential for repeated failure is great, so strategy is essential.

The game is just a time-waster so don’t expect amazing things, but at least is fun tryig to get to the very last level (it won’t take you very long, we promise).  Play it here.

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Do Computers Dream of Electronic Sheep ?

3 March 2013

Another simple but once again another addictive game based on physics (just like Angry birds) and it couldn’t be more simple: get the ball from point A to B (whose childhood?), a game by Emerson College student Russell Goldenberg….

Each level, you get a set of modifiers. The modifiers can change the velocity, direction, or gravity of the ball. You must place all of the modifiers strategically so the ball uses each one on its path to point B. The fewer the attempts it takes you, the more points you get.

You’ll have to play each level as in pure trial-and-error fashion, because you must place each of the available modifiers before launching the beach ball. The player cannot control anything once the beach ball is launched, so more often than not, the ball will fall into an empty abyss. The ball reacts with real-life physics, so bouncing it along walls with pinpoint accuracy is a must for success. Likewise, you must anticipate how the ball will react to sudden bursts or losses of speed. The potential for repeated failure is great, so strategy is essential.

The game is just a time-waster so don’t expect amazing things, but at least is fun tryig to get to the very last level (it won’t take you very long, we promise).  Play it here.

  share news item